- TESTED the full HUD photographed at 2026-11-04 in a fresh save
- IN-GAME SHOP LVL 1, $25.00, 09:00, OBJECTIVE
- OFFICIAL ONLY the portal's screenshot shows the same layout
- NEEDS CHECK what the C tile opens, and what the level bar fills from
The five blocks
Top left, three tiles. P, R, C, each under an icon: a gear, a star, a
hand. These are the only keyboard keys the game prints on screen by itself.
Top right, the level block. SHOP LVL 1 with a bar beside it. The bar is
empty in a new save. The label stays SHOP LVL — it is the shop's level, not
your player level, which matters when you compare pages that talk about "levels".
Below it, cash. $25.00 at the start. It is the number that everything in
the game is bought with, and the number the shift is trying to raise.
Beside the cash, the clock. 09:00 in a new save. It does not run during the
tutorial and it does not run before you open the shop.
Right side, the objective card. A small panel headed OBJECTIVE that
repeats the current tutorial step. Once the tutorial is done it keeps showing the
last thing it was told, which is why it is worth reading as a status line rather
than as a mission log.
What each block is for
| Block | Reads | Start value | What it is for |
|---|---|---|---|
| key tiles | P R C | — | the client telling you three shortcuts exist |
| level block | SHOP LVL 1 | level 1, empty bar | how far the shop has come |
| cash | $25.00 | $25.00 | what you can spend |
| clock | 09:00 | frozen | when your day is happening |
| objective | one line of text | the first tutorial step | what the game wants next |
What the HUD does not show
Three things are missing that other shop games put on screen from the start: no
day counter in the HUD (it is on the save slot, DAY: 1), no reputation meter
despite R being printed, and no energy meter despite X referring to energy in
the portal's control sheet. If those numbers exist, they live behind the tiles,
not in the corner.
That is the reason this page is a reference and not a guide: it says where each number is printed, not what to do about it.
Last checked against the client: 2026-11-04 · client web build 2026-11-04