STORE MANAGER FIELD GUIDE
English

A shop floor, read off the client

WHAT IS ON SCREEN

The HUD is small and it never moves, so it is worth reading once properly: five blocks, three of them letters you can press, two of them numbers you spend and watch.

5blocks the HUD is built from
$25.00cash at the start
09:00clock, frozen until you open
The game HUD: three key tiles P, R and C on the left, SHOP LVL 1 with a bar, $25.00 and 09:00 on the right, and the OBJECTIVE card below.
What this shows all five blocks of the HUD at once, in the state a new save starts in: empty bar, $25.00, 09:00. Captured 2026-11-04 Client web build 2026-11-04 Plate 1

The five blocks

Top left, three tiles. P, R, C, each under an icon: a gear, a star, a hand. These are the only keyboard keys the game prints on screen by itself.

Top right, the level block. SHOP LVL 1 with a bar beside it. The bar is empty in a new save. The label stays SHOP LVL — it is the shop's level, not your player level, which matters when you compare pages that talk about "levels".

Below it, cash. $25.00 at the start. It is the number that everything in the game is bought with, and the number the shift is trying to raise.

Beside the cash, the clock. 09:00 in a new save. It does not run during the tutorial and it does not run before you open the shop.

Right side, the objective card. A small panel headed OBJECTIVE that repeats the current tutorial step. Once the tutorial is done it keeps showing the last thing it was told, which is why it is worth reading as a status line rather than as a mission log.

What each block is for

BlockReadsStart valueWhat it is for
key tilesP R C—the client telling you three shortcuts exist
level blockSHOP LVL 1level 1, empty barhow far the shop has come
cash$25.00$25.00what you can spend
clock09:00frozenwhen your day is happening
objectiveone line of textthe first tutorial stepwhat the game wants next

What the HUD does not show

Three things are missing that other shop games put on screen from the start: no day counter in the HUD (it is on the save slot, DAY: 1), no reputation meter despite R being printed, and no energy meter despite X referring to energy in the portal's control sheet. If those numbers exist, they live behind the tiles, not in the corner.

That is the reason this page is a reference and not a guide: it says where each number is printed, not what to do about it.

Last checked against the client: 2026-11-04 · client web build 2026-11-04