STORE MANAGER FIELD GUIDE
English

A shop floor, read off the client

KEYS AND CONTROLS

There are two control lists in play here: the sheet the portal publishes, and the three key labels the game prints in the corner of its own screen. They do not cover the same ground, so this page keeps them apart.

11binds on the portal sheet
3keys the HUD prints itself
Z / Xthe two ad and energy shortcuts
The top corners of the game: three key tiles labelled P, R and C on the left, and SHOP LVL 1 with $25.00 and 09:00 on the right.
What this shows the only three key labels the game prints on screen by itself, and the level, cash and clock block beside them. Captured 2026-11-04 Client web build 2026-11-04 Plate 1

The sheet the portal publishes

CrazyGames lists eleven binds for this game. Copied as printed:

KeyWhat the sheet says
WASDmove
Mouselook
Left shiftsprint
Spacejump
Left clickinteract
Tableave / finish activity
Eopen / close box
Rrotate furniture when moving, otherwise open the reputation panel
Ppause
Zskip delivery by watching ads
Xskip delivery by spending energy — documented by the portal, not yet seen in play

Two things in that table are worth flagging before you rely on it. R is doing double duty — one key, two functions, decided by whether you are carrying furniture — and Z/X are the two shortcuts that trade something outside the game (an ad, or energy) for time saved inside it.

The three keys the game prints

The HUD prints three lettered tiles in the top-left corner: P, R and C. They sit under three icons — a gear, a star and a hand — which is the client telling you what opens behind each letter, not the portal.

C is the one that is not on the portal's sheet at all. We have not opened it yet in a state where it would do something; it is listed here because the HUD prints it, and left at that.

What we verified and what we did not

E is the bind we used repeatedly: picking a box up, then pressing E to cut it open. WASD moved us, the mouse aimed, and a left click interacted with the shop sign, the box and the shelf. Those four are TESTED.

The rest of the sheet is IN-GAME only in the sense that we are quoting the portal: Left shift, Space, Tab, R, P, Z, X were not exercised one by one. If a bind matters to a page you are reading, that page should say so itself rather than lean on this table.

Why this page exists at all

Because the two lists disagree by omission. A reader who only sees the portal sheet will not know the game prints C, and a reader who only plays may never learn that Z and X exist. Printing both, and marking which is which, is the whole job of this page.

Last checked against the client: 2026-11-04 · client web build 2026-11-04