- TESTED the HUD, the tutorial, the order terminal and the help cards, 2026-11-04
- IN-GAME no energy meter, prompt or counter appeared in the sessions we recorded
- OFFICIAL ONLY skip delivery by spending energy — the portal control sheet; this is the source for the system
- NEEDS CHECK the meter cap, the refill rate, and what a skip costs
What the sheet says
The CrazyGames page for this game prints a controls list above the play area. Its last two lines are:
Z to skip delivery by watching adsX to skip delivery by spending energy
So a delivery can be skipped in two currencies: an advertisement, or energy. The advertisement half we have seen with our own eyes — an ad interrupts the game at least once in a session. The energy half is the one this page documents.
How the system works, as far as it is documented
- Energy is a resource the game holds for you. It is not bought at the till and it is not the shop's cash; the sheet treats it as something you spend.
- It is spent on time, not on goods. The only thing the sheet attaches it to is skipping a delivery, which is the same trade the advertisement makes.
- A delivery is therefore skippable two ways, and the game offers you the choice: watch the ad, or pay energy.
What the sheet does not say, and what we therefore do not print as fact, is how much energy a skip costs, what the meter's maximum is, or how it refills.
Why we could not test it
Our recorded sessions were the tutorial and the first shifts: eight objectives, one product on one shelf, one completed sale. In that window the HUD printed three things — the shop level bar, the cash figure and the clock — and no meter; no prompt ever offered a skip; and stock simply appeared on the rack without a delivery step to skip.
That is consistent with an energy system that unlocks later: a bigger cart, a paid order, a licence, or a delivery event the early save never reaches. It is also consistent with a mechanic the browser build does not ship. We cannot tell which, because we never got far enough into a save to see a delivery prompt at all.
What to expect when you get there
If the meter appears, it should appear where a second resource usually does: near
the level and cash block, and it should be offered at the moment a delivery is in
transit. The key to press is X. If nothing happens at that moment, the mechanic
is not in this build, whatever the sheet says.
The summary for a player: energy is documented, and we have not spent any. Everything above the plate is quoted from the portal; what we measured is the plate and the paragraph before it.
Last checked against the client: 2026-11-04 · client web build 2026-11-04