STORE MANAGER FIELD GUIDE
English

A shop floor, read off the client

ENERGY

The portal documents an energy resource, spent to skip a delivery. We have not seen the meter in play — but a system that only appears later in a save is not disproved by an early session, so this page states the documented rules and marks the parts we could not test.

2ways to skip a delivery: ads and energy
1line of documentation, quoted below
The top strip of the game: the P, R and C key tiles on the left, and on the right the shop level bar, the cash figure and the clock, with no meter of any other kind.
What this shows the corner of the HUD a resource meter would live in, as it looked in our first sessions: level, cash and clock only. Captured 2026-11-04 Client web build 2026-11-04 Plate 1

What the sheet says

The CrazyGames page for this game prints a controls list above the play area. Its last two lines are:

Z to skip delivery by watching ads X to skip delivery by spending energy

So a delivery can be skipped in two currencies: an advertisement, or energy. The advertisement half we have seen with our own eyes — an ad interrupts the game at least once in a session. The energy half is the one this page documents.

How the system works, as far as it is documented

What the sheet does not say, and what we therefore do not print as fact, is how much energy a skip costs, what the meter's maximum is, or how it refills.

Why we could not test it

Our recorded sessions were the tutorial and the first shifts: eight objectives, one product on one shelf, one completed sale. In that window the HUD printed three things — the shop level bar, the cash figure and the clock — and no meter; no prompt ever offered a skip; and stock simply appeared on the rack without a delivery step to skip.

That is consistent with an energy system that unlocks later: a bigger cart, a paid order, a licence, or a delivery event the early save never reaches. It is also consistent with a mechanic the browser build does not ship. We cannot tell which, because we never got far enough into a save to see a delivery prompt at all.

What to expect when you get there

If the meter appears, it should appear where a second resource usually does: near the level and cash block, and it should be offered at the moment a delivery is in transit. The key to press is X. If nothing happens at that moment, the mechanic is not in this build, whatever the sheet says.

The summary for a player: energy is documented, and we have not spent any. Everything above the plate is quoted from the portal; what we measured is the plate and the paragraph before it.

Last checked against the client: 2026-11-04 · client web build 2026-11-04