STORE MANAGER FIELD GUIDE
English

A shop floor, read off the client

WHAT THE SHELF PRICES MEAN

A price in this game is a small yellow tag clipped to a shelf edge, and it is the only place the game sets a retail price before the till repeats it. We have read two of them so far, and both are quoted below rather than averaged into a range.

2prices read off tags
1place they are printed
A rack of white milk cartons with a small yellow price tag reading $0.99 clipped to the shelf edge beneath them.
What this shows that the price belongs to the product, not to the shop: the tag sits under the goods it prices. Captured 2026-11-04 Client web build 2026-11-04 Plate 1

What we have read

Product, as it looks on the shelfTagWhere it was read
white milk cartons, three to a slot$0.99the rack behind the counter, 2026-11-04
blue cans, three to a slot$2.80the same rack after a restock, 2026-11-04

Both tags were photographed in the same shop on the same day. They are not a range and they are not a sample of the catalogue: they are the two products that happened to be on the rack while we were reading, and the page says two because that is how many we have.

Where the number comes from

For the one item we watched sell, the tag on the shelf and the TOTAL on the till were the same figure. A customer bought one item tagged $0.99 and the panel read TOTAL: $0.99, so on that item the till added no margin and no tax at the counter. Whether that holds for every product is a rule we have not tested — another reason to read tags rather than assume them.

That also means the tag is the thing worth reading, and the thing worth watching when a shelf is restocked: the rack we photographed went from milk at $0.99 to cans at $2.80 between two visits, with no shop upgrade in between.

Retail is not wholesale

There is a second set of prices in the game, and it is not on a shelf: the shop computer prints a UNIT PRICE for every product you order — POTATOES $0.25, FLOUR $0.35, BREAD $0.60, CEREAL $1.00 on the day we read it. Those are what the shop pays. The $0.99 and $2.80 above are what a customer pays at the till.

We have not bought and sold the same product in one session, so this page does not print a margin. Two numbers that look like a markup are two numbers until a single product is watched across both sides.

What is still unknown

Three gaps, named rather than filled:

The game says overpricing is possible

One of the six items on the reputation help card is Overpricing, filed under things that lower your reputation. That single word settles a question this page left open: prices are something the shop can get wrong, so they are not fixed by the shelf tag forever.

It does not tell us where the control is. The shop computer we photographed only printed UNIT PRICE as a purchase cost, with no editable field, and we have not found a pricing screen anywhere else. So: overpricing exists as a mechanic the game names, and its controls remain unphotographed.

Last checked against the client: 2026-11-04 · client web build 2026-11-04