- TESTED both tags, and the same figure again in the till, 2026-11-04
- IN-GAME $0.99 and $2.80, printed on the shelf labels
- OFFICIAL ONLY the portal page lists no price for any product
- NEEDS CHECK the rest of the catalogue, and whether you can change any price yourself
What we have read
| Product, as it looks on the shelf | Tag | Where it was read |
|---|---|---|
| white milk cartons, three to a slot | $0.99 | the rack behind the counter, 2026-11-04 |
| blue cans, three to a slot | $2.80 | the same rack after a restock, 2026-11-04 |
Both tags were photographed in the same shop on the same day. They are not a range and they are not a sample of the catalogue: they are the two products that happened to be on the rack while we were reading, and the page says two because that is how many we have.
Where the number comes from
For the one item we watched sell, the tag on the shelf and the TOTAL on the
till were the same figure. A customer bought one item tagged $0.99 and the
panel read TOTAL: $0.99, so on that item the till added no margin and no tax at
the counter. Whether that holds for every product is a rule we have not tested —
another reason to read tags rather than assume them.
That also means the tag is the thing worth reading, and the thing worth watching
when a shelf is restocked: the rack we photographed went from milk at $0.99 to
cans at $2.80 between two visits, with no shop upgrade in between.
Retail is not wholesale
There is a second set of prices in the game, and it is not on a shelf: the shop
computer prints a UNIT PRICE for every product you order — POTATOES $0.25,
FLOUR $0.35, BREAD $0.60, CEREAL $1.00 on the day we read it. Those are
what the shop pays. The $0.99 and $2.80 above are what a customer pays at the
till.
We have not bought and sold the same product in one session, so this page does not print a margin. Two numbers that look like a markup are two numbers until a single product is watched across both sides.
What is still unknown
Three gaps, named rather than filled:
- The catalogue. We have two products out of however many the shop can stock. The honest count is two, not "from $0.99".
- Who sets the price. The back-room computer is the ordering terminal — we
used it and photographed it, and it prints a
UNIT PRICEper product. What we have not found anywhere is a control to re-price stock you already own. If one exists, a tag is a default rather than a rule, and this page will say so the day we find it. - Whether a price ever changes by itself. A tag is printed, and we have not watched one change while the shop was open.
The game says overpricing is possible
One of the six items on the reputation help card is Overpricing, filed under
things that lower your reputation. That single word settles a question this
page left open: prices are something the shop can get wrong, so they are not
fixed by the shelf tag forever.
It does not tell us where the control is. The shop computer we photographed only
printed UNIT PRICE as a purchase cost, with no editable field, and we have not
found a pricing screen anywhere else. So: overpricing exists as a mechanic the
game names, and its controls remain unphotographed.
Last checked against the client: 2026-11-04 · client web build 2026-11-04